Jul 06, 2018 · Posted July 6, 2018. Ship AA isn't overpowered in the slightest. German 37mm has a ROF of 30 a minute, hilariously slow, and if you get within 20mm range, you're running a risk by default. The only super powerful AA ingame currently is the premium US destroyer, which is loaded with the very powerful 40mm bofors.
Aug 30, 2019 · War Thunder. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... If enemy is moving diagonally adjust your ship position or aim a little bit up/down depending if he is approaching you, or fleeing. #2. xocorret. Aug 30, 2019 @ 8:58am In AB the first shot you fire counts as a ranging shot. ...
Sep 24, 2021 · Non-researchable ships are in Italic (premium, event ship etc.) Ships with BR changes are in bold Red Let me know if there are any mistakes. Now US Navy does not have even a single ship in BR 4.3. Hurray!
War Thunder ; Enlisted ; Crossout ; CRSED: F.O.A.D. Star Conflict ; Wings of Prey ; Vehicles Golden eagles Vehicles Premium account Soundtrack Promo-code Find APPLY CLOSE Draken Pack $59.99 A-5C Pack $59.99 ...
Oct 29, 2020 · In the War Thunder “New Power” update, we are presenting the first battleships and battlecruisers! These are giant, heavily armored ships with large-calibre guns. Most of those added currently were built at the very beginning of the 20th century; it was these war beasts that represented the main force at sea until the beginning of World War II.
Dec 15, 2020 · WAR THUNDER NAVAL REALISTIC BATTLE " REPAIR COST " !! ( FULLY UPGRADED )the hyuga naval repair cost in war thunder went to 66,768 lions (1us dollar to each lost play ) , its to much money to enjoy the game !! not a good odds , its sad :- (. Easy advice how to avid high repair costs: don't play BB. You're welcome.
Mar 31, 2016 · War Thunder Ships! April Fools Pirate Ship Event!War Thunder Navy Testing - Royal Navy Pirate Ships! Play War Thunder for Free: http://bit.ly/BaronVonWarTh...Author: BaronVonGamez
Sep 01, 2019 · Those ships have a ton of AA and most fighters have 0 difficulties to not only launch torps at me but are able to drop bombs right on top of my ship. If you see how many planes usually attacked a big ship irl you would think that a single plane should be easy to stop. Sure in some cases they work on great distances but maybe that is due to VT ...
You may think that naval battles in War Thunder games are boring and uneventful, but in this video I'm going to show you how they can be surprisingly fun and...
Dec 08, 2013 · Germany. Soviet Union. Great Britain. Japan. Italy. France. Real navy performance figures compared to those in War Thunder. No posts here yet. 1,208 topics in this forum.
In this case, ships of all classes will still meet together in battles, the ships you have already researched will not need to be researched again, and the crews will be able to master any types of ships without restrictions. You can not get the kill all for free stick without a price. Go into a training room and play around with shooting at targets at different distances to see the effect it has. Posted May 9. Posted May 1, Go to topic listing. Share this post Link to post Share on other sites More sharing options This is not the right way of balancing anything, first they hype the new class of ships through the roof, and then a few weeks later they make them huge sl sinks. I don't like anything that goes beyond 15k. Everybody at that tier has destroyers now, therefore the problem is solved. Share More sharing options They wont do it. Despite this increase, the anti-air cannons only have a limited effectiveness against fast-moving aerial targets, meaning that aspiring commanders of this vessel still have to seek out assistance from other warships for good AA protection. Keep as few guns firing on you as possible. So I'm a few games away from getting my first German Battleships and Gaijin in there wisdom decides to balance the game by massively increase the repair costs. Commenting is no longer available for this news. Also staticly there were lot of factors what ruined lot of air operations like flaks, heavy anti-air etc. Also: Especially the beginner boats are not the easiest ones to handle IMHO, don't get thrown off by them. Green "dot" in naval RB? Obirzoe 1, This game is giga compressed. But you can still find them on the Market with a search. II cannon on the River class is 0. By DarthVaderjjm psn , September AA did feel a bit too strong but that was because I was in large slow bombers. But that only helps you know when to look for your shell splashes, it doesn't do anything to enhance their visibility or let you see through islands to observe the fall of shot behind them. When I was testing I only managed to bomb out a cruiser a few times, generally staying up high helped. Followers 1. AP shells will pass through harmlessly unless it hits the machinery or gun systems. Minor correction: Churchill should also be italic. Just an FYI, red text is reserved for forum moderation as per the forum rules :. SyngedWaffles Agent USN 4. Originally posted by Schwifty :. Lets be real, what is the chance that this is actually going to happen? Ah, yes, the AI ships. Per page: 15 30 I just want some damn consistency. Posted May 22, How to use Artillery Directors. Share this post Link to post Share on other sites More sharing options Battles would last like hours or so, so perhaps in the far future, their only possibility without turning this game into World of Warships is to have them as a potential SB Enduring Confrontation weapon only, only for the hardcore player willing to sale for 3 hours at a time. As for the Manual suggestion hell no. But this is a game not real life where you have 30 fighter bombers attacking a single ship.
Submarines 1 2 3 4 By Heliosiah , August 17, navy capital ships and 4 more Tagged with: navy capital ships battleships developer suggestions gamescon. By Scarper , August 11, By Stona , February 19, Coastal fleet dieing 1 2 3. By HsiungFeng , November 19, Naval aiming system rough implementation 1 2 3. By gonnaAceYourFace , September 7. Naval aiming system is not fun 1 2 3. By Maverick , January 17 aiming system naval. Bombers are easy win and ruining naval gameplay big time. By atesz , September 5. Naval semi unplayable thanks to new shell camera 1 2. By lizardmech , June 2. Naval Enduring Confrontation - Development Update 1 2 3 4 By Sminp , August 12, The upcoming BR decompression chart. By Math3matica , Friday at Range adjustment? By TwizzlerWizzler , September Green "dot" in naval RB? By DoneDirtCheap , September 7. Direct hit FCS not showing "correction". By Melthornal , September Naval repair costs MUST drastically go down in order to save the mode. Hidden playable ships: the complete list. No option for Naval RB. Possible naval changes for the current game. By DarthVaderjjm psn , September Where did all the weather go? Missing fuze activation of high calibre naval shells when striking water surfaces. By Magiaconatus , September By Kezel , September Full Separation of Coastal and Bluewater 1 2. By Ishtarin , August How to use Artillery Directors. By Gunship , September 9. Is there a way to toggle the naval targeting system? By ThirdRedBlitz live , September 7. Naval repair costs. By nightsky11 , September Destroyers ruin the Coastal Fleet gameplay. By ColdHeat , August Easily Implemented significant improvements to Balance, Gameplay and Economy. BB or Battleships issues against other naval vessels 1 2. Followers 6.
I like the air RB did so player must use the manual control to kill in that way. I actually got into the naval beta just to fly planes. I love it. The AA is strong on these ships and if you fly into their bubble they will make quick work of you for sure. The key is to not fly into that bubble. You need to come in low, use the islands for cover. Keep as few guns firing on you as possible. I don't think this is a matter of them being too accurate but just not having enough to shoot at. My best run as a torp plane, SB2C had me sink 4 ships with torpedoes. I would drop the torpedo from behind an island or would hop over an island at a slight bank and drop the torpedo mid turn so I can pull back and duck over the island again before too much lead came my way. As soon as I would spawn in, I would be diving and staying between m above sea level. I wish they gave us more plane spawns and made them cheaper to spawn so I could do more testing more frequently but from what I can see, ship AA is not so bad that its unbeatable. No offence but AA is only overpowered if you don't fly well. Absolutely do not agree on making it manual, this is NAVAL forces, I don't want to deal with planes in a manual capacity and shooting at ships when both are in the picture. Imho AA is quite well balanced. I got shot only in case i was flying straight, which you definitely aren't not supposed to do when ships are near. The AA on ships we have now are on top lvl crew,so they are deadly,when we will have open beta those AA will be weaker. Effective range of mm cannons was km and of course when you are closer to the ship then there is a bigger chance that you will be shot down Or you just want to drop torpedo on the deck of a ship and fly away without harm? When I was testing I only managed to bomb out a cruiser a few times, generally staying up high helped. TBH i still think naval AA should only work when directly controlled like with defensive aircraft weapons. In WW2, warships destroyed planes like insects, only one aircraft has no hope against an entire AA battery of a warship, so really nothing strange in this. Id imagine one large plane flying toward a war ship bristling with guns wouldnt get very close at least without taking heavy damage. Planes sinking Players in ships , Players wich are Play because they want ship to ship Combat …. Sure, but we aren't able to take mass formations of aircraft against a single warship in this game so there has to be some degree of balancing to make it possible for a player in a torpedo or dive bomber to actually threaten a warship. I feel the AA is fine you can still kill plenty with aircraft just got to be clever about it. As for torpedoing that was the most dangerous task for aircraft to take on many would get shot down. As for the Manual suggestion hell no. It's fine and easy avoid getting shot so long as you pick your targets carefully and don't direct on a ship that is trying to light you up. Well, Sb AAA gunner never hits anything or fires when it should fire by my experience on boats AI gunners never score hits if they are not fully maxed! Too many times AI gunners also fire targets that do not exist or try to shoot throught islands! Loader needs to add new clip after every 4 rounds! German 37mm has a ROF of 30 a minute, hilariously slow, and if you get within 20mm range, you're running a risk by default. The only super powerful AA ingame currently is the premium US destroyer, which is loaded with the very powerful 40mm bofors. Bofors mags are constucted in clips that you can put on currently used clip and continue firing, only limit is ready ammunition, as opposed to magazine operated autocannons like Japan 25mm or single round like German 37mm. Share More sharing options Followers 3. Report post. Posted May 1, I like the air RB did so player must use the manual control to kill in that way thanks for the test of naval force. Share this post Link to post Share on other sites More sharing options IamJacksLPs Fritz45 Blafirelli Posted May 2, Neokolzia Posted May 5, AA did feel a bit too strong but that was because I was in large slow bombers. Posted May 22, Maverick 1,